This class project gave us an opportunity to explore research methodologies for a real life problem.We conducted research using design methodologies to find out ways to best approach travel with the Hyperloop Project envisioned by Elon Musk. A Medium article by our professor Christopher Ireland detailing out the class in detail.
Research Interviews, Illustrations, Data Analysis and Prototyping (Mobile App)
9 Weeks. Divided into two projects of 5 weeks and 3 weeks each
User who are commuting for about 30-45 minutes on a daily basis.
The project was divided into two sections. In the first section we were supposed to identify the key pain points in the existing travel/commuting experiences. This helped us narrow down to one problem we would like to research about and project the anticipated manner in which people would approach the same aspect while using the Hyperloop.
We started our research by scouting for the right people and developed an online screener that we sent out to friends and family. We then did an intensive interview session with each of our participants to find out how their Travel experiences differ from their Commute experience.
The second half of the class we concentrated on User-Testing and iterative techniques by trying to solve for a particular need put forward. The research we did in the earlier phase helped us segway into this phase easily. We ended up creating an app for knowledge and a physical prototype for storing bags on the hyperloop.
Used methods of Experience Mapping, Research Surveys and Structured Interviews to discover and define the design problem.
Phase 1: Li Lin, Dash C Brittin, Ming
Using Paper Prototypes, Wireframing and Lo-fi Prototyping to explore the various options to bring our ideas to life.
Phase 2: Li Lin, Bo Peng, Lingjiang Lai
We created Storyboards to describe our designed experience and Visual Design assets using software like Sketch and Framer.js for the mobile app.
Phase 2: Li Lin, Bo Peng, Lingjiang Lai
The two part project was done as part of the Design Research class taught by industry experts, Christopher Ireland, Elizabeth Glenewinkle and Katy Mogul. It was a great experience understanding their perspectives of the impact of research in the design process. Also, these projects laid the foundation for research methodologies which I would use in other classes and projects.